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Tuesday, October 14, 2014

5 No Estimates Decision-Making Strategies


One of the questions that I and other #NoEstimates proponents hear quite often is: How can we make decisions on what projects we should do next, without considering the estimated time it takes to deliver a set of functionality?

Although this is a valid question, I know there are many alternatives to the assumptions implicit in this question. These alternatives - which I cover in this post - have the side benefit of helping us focus on the most important work to achieve our business goals.

Below I list 5 different decision-making strategies (aka decision making models) that can be applied to our software projects without requiring a long winded, and error prone, estimation process up front.

What do you mean by decision-making strategy?

A decision-making strategy is a model, or an approach that helps you make allocation decisions (where to put more effort, or spend more time and/or money). However I would add one more characteristic: a decision-making strategy that helps you chose which software project to start must help you achieve business goals that you define for your business. More specifically, a decision-making strategy is an approach to making decisions that follows your existing business strategy.

Some possible goals for business strategies might be:

  • Growth: growing the number of customer or users, growing revenues, growing the number of markets served, etc.
  • Market segment focus/entry: entering a new market or increasing your market share in an existing market segment.
  • Profitability: improving or maintaining profitability.
  • Diversification: creating new revenue streams, entering new markets, adding products to the portfolio, etc.

Other types of business goals are possible, and it is also possible to mix several goals in one business strategy.

Different decision-making strategies should be considered for different business goals. The 5 different decision-making strategies listed below include examples of business goals they could help you achieve. But before going further, we must consider one key aspect of decision making: Risk Management.

The two questions that I will consider when defining a decision-making strategy are:

  • 1. How well does this decision proposal help us reach our business goals?
  • 2. Does the risk profile resulting from this decision fit our acceptable risk profile?

Are you taking into account the risks inherent in the decisions made with those frameworks?

All decisions have inherent risks, and we must consider risks before elaborating on the different possible decision-making strategies. If you decide to invest in a new and shiny technology for your product, how will that affect your risk profile?

A different risk profile requires different decisions

Each decision we make has an impact on the following risk dimensions:

  • Failing to meet the market needs (the risk of what).
  • Increasing your technical risks (the risk of how).
  • Contracting or committing to work which you are not able to staff or assign the necessary skills (the risk of who).
  • Deviating from the business goals and strategy of your organization (the risk of why).

The categorization above is not the only possible. However it is very practical, and maps well to decisions regarding which projects to invest in.

There may good reasons to accept increasing your risk exposure in one or more of these categories. This is true if increasing that exposure does not go beyond your acceptable risk profile. For example, you may accept a larger exposure to technical risks (the risk of how), if you believe that the project has a very low risk of missing market needs (the risk of what).

An example would be migrating an existing product to a new technology: you understand the market (the product has been meeting market needs), but you will take a risk with the technology with the aim to meet some other business need.

Aligning decisions with business goals: decision-making strategies

When making decisions regarding what project or work to undertake, we must consider the implications of that work in our business or strategic goals, therefore we must decide on the right decision-making strategy for our company at any time.

Decision-making Strategy 1: Do the most important strategic work first

If you are starting to implement a new strategy, you should allocate enough teams, and resources to the work that helps you validate and fine tune the selected strategy. This might take the form of prioritizing work that helps you enter a new segment, or find a more valuable niche in your current segment, etc. The focus in this decision-making approach is: validating the new strategy. Note that the goal is not "implement new strategy", but rather "validate new strategy". The difference is fundamental: when trying to validate a strategy you will want to create short-term experiments that are designed to validate your decision, instead of planning and executing a large project from start to end. The best way to run your strategy validation work is to the short-term experiments and re-prioritize your backlog of experiments based on the results of each experiment.

Decision-making Strategy 2: Do the highest technical risk work first

When you want to transition to a new architecture or adopt a new technology, you may want to start by doing the work that validates that technical decision. For example, if you are adopting a new technology to help you increase scalability of your platform, you can start by implementing the bottleneck functionality of your platform with the new technology. Then test if the gains in scalability are in line with your needs and/or expectations. Once you prove that the new technology fulfills your scalability needs, you should start to migrate all functionality to the new technology step by step in order of importance. This should be done using short-term implementation cycles that you can easily validate by releasing or testing the new implementation.

Decision-making Strategy 3: Do the easiest work first

Suppose you just expanded your team and want to make sure they get to know each other and learn to work together. This may be due to a strategic decision to start a new site in a new location. Selecting the easiest work first will give the new teams an opportunity to get to know each other, establish the processes they need to be effective, but still deliver concrete, valuable working software in a safe way.

Decision-making Strategy 4: Do the legal requirements first

In medical software there are regulations that must be met. Those regulations affect certain parts of the work/architecture. By delivering those parts first you can start the legal certification for your product before the product is fully implemented, and later - if needed - certify the changes you may still need to make to the original implementation. This allows you to improve significantly the time-to-market for your product. A medical organization that successfully adopted agile, used this project decision-making strategy with a considerable business advantage as they were able to start selling their product many months ahead of the scheduled release. They were able to go to market earlier because they successfully isolated and completed the work necessary to certify the key functionality of their product. Rather then trying to predict how long the whole project would take, they implemented the key legal requirements first, then started to collect feedback about the product from the market - gaining a significant advantage over their direct competitors.

Decision-making Strategy 5: Liability driven investment model

This approach is borrowed from a stock exchange investment strategy that aims to tackle a problem similar to what every bootstrapped business faces: what work should we do now, so that we can fund the business in the near future? In this approach we make decisions with the aim of generating the cash flows needed to fund future liabilities.

These are just 5 possible investment or decision-making strategies that can help you make project decisions, or even business decisions, without having to invest in estimation upfront.

None of these decision-making strategies guarantees success, but then again nothing does except hard work, perseverance and safe experiments!

In the upcoming workshops (Helsinki on Oct 23rd, Stockholm on Oct 30th) that me and Woody Zuill are hosting, we will discuss these and other decision-making strategies that you can take and start applying immediately. We will also discuss how these decision making models are applicable in day to day decisions as much as strategic decisions.

If you want to know more about what we will cover in our world-premiere #NoEstimates workshops don't hesitate to get in touch!

Your ideas about decision-making strategies that do not require estimation

You may have used other decision-making strategies that are not covered here. Please share your stories and experiences below so that we can start collecting ideas on how to make good decisions without the need to invest time and money into a wasteful process like estimation.

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Tuesday, September 23, 2014

The No Estimates principle: The importance of knowing when you are wrong


You started the project. You spent hours, no: days! estimating the project. The project starts and your confidence in its success is high.

Everything goes well at the start, but at some point you find the project is late. What happened? How can you be wrong about estimates?

This story very common in software projects. So common, that I bet you have lived through it many times in your life. I know I have!

Let’s get over it. We’re always wrong about estimation. Sometimes more, sometimes less and very, very rarely we are wrong in a way that makes us happy: we overestimated something and can deliver the project ahead of (the inflated?) schedule.

We’re always wrong about estimation.

Being wrong about estimates is the status quo. Get over it. Now let’s take advantage of being wrong! You can save the project by being wrong. Here’s why...

The art of being wrong about software estimates

Knowing you are wrong about your estimates is not difficult after the fact, when you compare estimates to actuals. The difficult part is to make a prediction in a way that can tested regularly, and very early on - when you still have time to change the project.

Software project estimates as they are usually done, delay the feedback for the “on time” performance to a point in time when there’s very little we can do about it. Goldratt grasped this problem and made a radical suggestion: cut all estimates in half, and use the rest of the time as a project buffer. Pretty crazy hein? Well, it worked because it forced projects to face their failures much earlier than they would otherwise. Failing to meet a deadline early on in the life-cycle of the project gave them a very powerful tool in project management: time to react!

The #NoEstimates approach to being wrong...and learning from it

In this video I explain shortly how I make predictions about a possible release date for the project based on available data. Once I make a release date prediction, I validate it as soon as possible, and typically every week. This approach allows me to learn early enough when I’m wrong and then adjust the project as needed.

We’re always wrong, the important thing is to find out how wrong, as early as possible

After each delivery (whether it is a feature or a timebox like a sprint), I update my prediction for the release date of the project based on the lead time or throughput rate so far. After updating the release date projection, I can see whether it has changed enough to require a reaction by the project team. I can make this update to the project schedule without gathering the whole team (or "the chosen ones") into a room for an ungodly long estimation meeting.

If the date has not changed outside the originally interval, or if the delivery rate is stable (see the video), then I don’t need to react.

When the release date projection changes to a time outside the original interval, or the throughput rate has become unstable (did you see the video?), then you need to react. At first to investigate the situation, and later to adjust the parameters in your project if needed.

Conclusion

The #NoEstimates approach I advocate will allow you to know when the project has changed enough to warrant a reaction. I make a prediction, and (at least) every week I review that prediction and take action.

Estimates, done the traditional way, also give you this information, but too late. This happens because of the big-batch thinking the reliance on estimations enables (larger work items are ok if you estimate), and because of the delayed dependency integration it enables (estimated projects typically allow for teams that are dependent to work separately because of the agreed plan).

The #NoEstimates approach I advocate has one goal: reduce feedback cycle. These short feedback cycles will allow you to recognise early enough how wrong you were about your predictions, and then you can make the necessary adjustments!

Picture credit: John Hammink, follow him on twitter

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Monday, September 15, 2014

The Release Paradox: releasing less often makes your teams slower and decreases quality


Herman is a typical agile coach. He works with teams to help them learn how to deliver high-quality software quickly.

Many teams want to focus on design, architecture, or (sometimes) even on business value. But they are usually not in a hurry to release quickly.

Recently Herman conveyed a story to me that illustrates how releasing quickly can help teams deliver high-quality software much faster than if they would focus on quality in the first place. This is the case of a team that was working on a long overdue project. They had used a traditional and linear process in the past and had been able to release software only very recently, after more than 12 months of work on the latest release.

Not surprisingly, they were having trouble releasing regularly. The software was not stable; once it was live it had many problems that needed to be fixed quickly, and worst of all: all of this was having a direct impact on the company’s business.

The teams were extremely busy fixing the problems they had added to the product in the last year and could not focus on solving the root causes of those problems.

They were in full-fledged firefighting mode. They worked hard every day to fix yet another problem and release yet another hot fix.

This lasted for a few weeks, but once the fire-fighting mode was over, Herman worked with the teams to improve their release frequency. During their work with Herman, those teams went from one year without any release to a regular release every two weeks.

At first the releases were not always possible, but with time they improve their processes, removed the obstacles preventing them from releasing every two weeks and started releasing regularly.

What happened next was surprising for the teams. The list of problems after each release did not grow - as they expected - but instead shrank.

When some problems came in from the customers after a 2-week release, they were also much faster to fix the problem and quicker to release a fix if that was required. When the fix was not critical, they waited for the following release which was, after all, only 2 weeks away.

By focusing on releasing every two weeks, Herman’s teams were able to focus on small, incremental changes to their product. That, in turn, enabled them to fine-tune their development and release processes.

Here are some of the key changes the teams implemented
  1. They started with a 4 week release cycle, and fine-tuned their daily builds and release testing process to enable a release every 2 weeks.
  2. They invested time and energy to improve their test automation strategy and automated the critical tests to enable them to run “enough” tests to be confident that the quality was at release level.
  3. They had some teams on maintenance duty in the first few iterations to make sure that any problem found after release could quickly be fixed, and released to customers if necessary.
  4. They changed their source code management strategy to enable some teams to work on longer term changes while others worked on the next release.
  5. They involved all teams necessary to complete a release in their iterations. This affected especially: production/operations team, localization team, documentation team, marketing team, and other teams when needed.
This list of changes was the result of the drive to complete each release and learning from the failures in the previous release. Some changes were harder to implement, and especially the testing strategy to allow for 2-week release cycles had to be changed and adjusted several times.

One of the key problems the teams had to solve, was the lack of coordination with departments that directly contributed to the release but were not previously involved in their day-to-day work.

This process lasted several months, and would not have been possible without a clear Vision set forth by the teams in cooperation with Herman, who helped them discover the right way to reach that Vision within their context.

Herman’s work as a coach was that of a catalyst for management and the teams in that organization. He was able to create in their minds a clear picture of what was possible. Once that was clear, the teams and the management took ownership of the process and achieved a step-change in their ability to fulfill market demands and customer needs.

Customers have no reason to change provider as they have an ever-improving experience when using this company’s services.

Today, this organization releases a new version of their product every two weeks. Unaware of it, their customers receive regular improvements to the product they use, and have no reason to change provider as they have an ever-improving experience when using this company’s services.

Picture credit: John Hammink, follow him on twitter

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Tuesday, August 19, 2014

How to choose the right project? Decision making frameworks for software organizations


Frameworks to choose the best projects in organizations are a dime a dozen.

We have our NPV (net present value), we have our customized Criteria Matrix, we have Strategic alignment, we have Risk/Value scoring, and the list goes on and on.

In every organization there will a preference for one of these or similar methods to choose where to invest people’s precious time and money.

Are all these frameworks good? No, but they aren’t bad either. They all have some potential positive impact, at least when it comes to reflection. They help executive teams reflect on where they want to take their organizations, and how each potential project will help (or hinder) those objectives.

So far, so good.

“Everybody’s got a plan, until they get punched in the face” ~Tyson

Surviving wrong decisions made with perfect data

However, reality is seldom as structured and predictable as the plans make it out to be. Despite the obvious value that the frameworks above have for decision making, they can’t be perfect because they lack one crucial aspect of reality: feedback.

Models lack on critical property of reality: feedback.

As soon as we start executing a particular project, we have chosen a path and have made allocation of people’s time and money. That, in turn, sets in motion a series of other decisions: we may hire some people, we may subcontract part of the project, etc.

All of these subsequent decisions will have even further impacts as the projects go on, and they may lead to even more decisions being made. Each of these decisions will also have an impact on the outcome of the chosen projects, as well as on other sub-decisions for each project. Perhaps the simplest example being the conflicts that arise from certain tasks for different projects having to be executed by the same people (shared skills or knowledge).

And at this point we have to ask: even assuming that we had perfect data when we chose the project based on one of the frameworks above, how do we make sure that we are still working on the most important and valuable projects for our organization?

Independently from the decisions made in the past, how do we ensure we are working on the most important work today?

The feedback bytes back

This illustrates one of the most common problems with decision making frameworks: their static nature. They are about making decisions "now", not "continuously". Decision making frameworks are great at the time when you need to make a decision, but once the wheels are in motion, you will need to adapt. You will need to understand and harness the feedback of your decisions and change what is needed to make sure you are still focusing on the most valuable work for your organization.

All decision frameworks have one critical shortcoming: they are static by design.

How do we improve decision making after the fact?

First, we must understand that any work that is “in flight” (aka in progress) in IT projects has a value of zero, i.e., in IT projects no work has value until it is in use by someone, somewhere. And at that point it has both value (the benefit) and cost (how much we spend maintaining that functionality).

This dynamic means that even if you have chosen the right project to start with, you have to make sure that you can stop any project, at any time. Otherwise you will have committed to invest more time and more money (by making irreversible “big bang” decisions) into projects that may prove to be much less valuable than you expected when you started them. This phenomenon of continuing to invest beyond the project benefit/cost trade-off point is known as Sunk Cost Fallacy and is a very common problem in software organizations: because reversing a decision made using a trustworthy process is very difficult, both practically (stop project = loose all value) and due to bureaucracy (how do we prove that the decision to stop is better than the decision to start the project?)

Can we treat the Sunk Cost Fallacy syndrome?

While using the decision frameworks listed above (or others), don’t forget that the most important decision you can make is to keep your options open in a way that allows you to stop work on projects that prove less valuable than expected, and to invest more in projects that prove more valuable than expected.

In my own practice this is one of the reasons why I focus on one of the #NoEstimates rules: Always know what is the most valuable thing to work on, and work only on that.

So my suggestion is: even when you score projects and make decisions on those scores, always keep in mind that you may be wrong. So, invest in small increments into the projects you believe are valuable, but be ready to reassess and stop investing if those projects prove less valuable than other projects that will become relevant later on.

The #NoEstimates approach I use allows me to do this at three levels:

  • a) Portfolio level: by reviewing constant progress in each project and assess value delivered. As well as constantly preparing to stop each project by releasing regularly to a production-like environment. Portfolio flexibility.
  • b) Project level: by separating each piece of value (User Story or Feature) into an independent work package that can be delivered independently from all other project work. Scope flexibility.
  • c) User Story / Feature level: by keeping User Stories and Features as small as possible (1 day for User Stories, 1-2 weeks for Features), and releasing them independently at fixed time intervals. Work item flexibility

Do you want to know more about adaptive decision frameworks? Woody Zuill and myself will be hosting a workshop in Helsinki to present our #NoEstimates ideas and to discuss decision making frameworks for software projects that build on our #NoEstimates work.

You can sign up here. But before you do, email me and get a special discount code.

If you manage software organizations and projects, there will be other interesting workshops for you in the same days. For example, the #MobProgramming workshop where Woody Zuill shows you how he has been able to help his teams significantly improve their well-being and performance. #MobProgramming may well be a breakthrough in Agile management.

Picture credit: John Hammink, follow him on twitter

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Tuesday, August 12, 2014

Hierarchies remove scaling properties in Agile Software projects


There is a lot of interest in scaling Agile Software Development. And that is a good thing. Software projects of all sizes benefit from what we have learned over the years about Agile Software Development.

Many frameworks have been developed to help us implement Agile at scale. We have: SAFe, DAD, Large-scale Scrum, etc. I am also aware of other models for scaled Agile development in specific industries, and those efforts go beyond what the frameworks above discuss or tackle.

However, scaling as a problem is neither a software nor an Agile topic. Humanity has been scaling its activities for millennia, and very successfully at that. The Pyramids in Egypt, the Panama Canal in central America, the immense railways all over the world, the Airbus A380, etc.

All of these scaling efforts share some commonalities with software and among each other, but they are also very different. I'd like to focus on one particular aspect of scaling that has a huge impact on software development: communication.

The key to scaling software development

We've all heard countless accounts of projects gone wrong because of lack (inadequate, or just plain bad) communication. And typically, these problems grow with the size of the team. Communication is a major challenge in scaling any human endeavor, and especially one - like software - that so heavily depends on successful communication patterns.

In my own work in scaling software development I've focused on communication networks. In fact, I believe that scaling software development is first an exercise in understanding communication networks. Without understanding the existing and necessary communication networks in large projects we will not be able to help those project adapt. In many projects, a different approach is used: hierarchical management with strict (and non-adaptable) communication paths. This approach effectively reduces the adaptability and resilience in software projects.

Scaling software development is first and foremost an exercise in understanding communication networks.

Even if hierarchies can successfully scale projects where communication needs are known in advance (like building a railway network for example), hierarchies are very ineffective at handling adaptive communication needs. Hierarchies slow communication down to a manageable speed (manageable for those at the top), and reduce the amount of information transferred upwards (managers filter what is important - according to their own view).

In a software project those properties of hierarchy-bound communication networks restrict valuable information from reaching stakeholders. As a consequence one can say that hierarchies remove scaling properties from software development. Hierarchical communication networks restrict information reach without concern for those who would benefit from that information because the goal is to "streamline" communication so that it adheres to the hierarchy.

In software development, one must constantly map, develop and re-invent the communication networks to allow for the right information to reach the relevant stakeholders at all times. Hence, the role of project management in scaled agile projects is to curate communication networks: map, intervene, document, and experiment with communication networks by involving the stakeholders.

Scaling agile software development is - in its essential form - a work of developing and evolving communication networks.

A special thank you note to Esko Kilpi and Clay Shirky for the inspiration for this post through their writings on organizational patterns and value networks in organizations.

Picture credit: John Hammink, follow him on twitter

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Tuesday, July 08, 2014

What is an Estimate?

If you don’t know what an estimate is, you can’t avoid using them. So here’s my attempt to define what is an estimate.
The "estimates" that I'm concerned about are those that can easily (by omission, incompetence or malice) be turned into commitments. I believe Software Development is better seen as a discovery process (even simple software projects). In this context, commitments remove options and force the teams/companies to follow a plan instead of responding to change.

Here's my definition: "Estimates, in the context of #NoEstimates, are all estimates that can be (on purpose, or by accident) turned into a commitment regarding project work that is not being worked on at the moment when the estimate is made."

The principles behind this definition of an estimate

In this definition I have the following principles in mind:
  • Delay commitment, create options: When we commit to a particular solution up front we forego possible other solutions and, as a consequence we will make the plan harder to change. Each solution comes with explicit and implicit assumptions about what we will tackle in the future, therefore I prefer to commit only to what is needed in order to validate or deliver value to the customer now. This way, I keep my options open regarding the future.
  • Responding to change over following a plan: Following a plan is easy and comforting, especially when plans are detailed and very clear: good plans. That’s why we create plans in the first place! But being easy does not make it right. Sooner or later we are surprised by events we could not predict and are no longer compatible with the plan we created upfront. Estimation up front makes it harder for us to change the plan because as we define the plan in detail, we commit ourselves to following it, mentally and emotionally.
  • Collaboration over contract negotiation: Perhaps one of the most important Agile principles. Even when you spend time and invest time in creating a “perfect” contract there will be situations you cannot foresee. What do you do then? Hopefully by then you’ve established a relationship of trust with the other party. In that case, a simple conversation to review options and chose the best path will be enough. Estimation locks us down and tends to put people on the defensive when things don’t happen as planned. Leaving the estimation open and relying on incremental development with constant focus on validating the value delivered will help both parties come to an agreement when things don’t go as planned. Thereby focusing on collaboration instead of justifying why an estimated release date was missed.
  Here are some examples that fit the definition of Estimates that I outlined above:
  • An estimate of time/duration for work that is several days, weeks or months in the future.
  • An estimate of value that is not part of an experiment (the longer the time-frame the more of a problem it is).
  • A long term estimate of time and/or value that we can only validate after that long term is over.

How do you define Estimates in your work? Are you still doing estimates that fit the definition above? What is making it hard to stop doing such estimates? Share below in the comments what you think of this definition and how you would improve it.

This definition of an estimate was sent to the #NoEstimates mailing list a few weeks ago. If you want to receive exclusive content about #NoEstimates just sign up below. You will receive a regular email on the topic of #NoEstimates as Agile Software Development.

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Tuesday, July 01, 2014

What is Capacity in software development? - The #NoEstimates journey


I hear this a lot in the #NoEstimates discussion: you must estimate to know what you can deliver for a certain price, time or effort.

Actually, you don’t. There’s a different way to look at your organization and your project. Organizations and projects have an inherent capacity, that capacity is a result of many different variables - not all can be predicted. Although you can add more people to a team, you don’t actually know what the impact of that addition will be until you have some data. Estimating the impact is not going to help you, if we are to believe the track record of the software industry.

So, for me the recipe to avoid estimates is very simple: Just do it, measure it and react. Inspect and adapt - not a very new idea, but still not applied enough.

Let’s make it practical. How many of these stories or features is my team or project going to deliver in the next month? Before you can answer that question, you must find out how many stories or features your team or project has delivered in the past.

Look at this example.

How many stories is this team going to deliver in the next 10 sprints? The answer to this question is the concept of capacity (aka Process Capability). Every team, project or organization has an inherent capacity. Your job is to learn what that capacity is and limit the work to capacity! (Credit to Mary Poppendieck (PDF, slide 15) for this quote).

Why is limiting work to capacity important? That’s a topic for another post, but suffice it to say that adding more work than the available capacity, causes many stressful moments and sleepless nights; while having less work than capacity might get you and a few more people fired.

My advice is this: learn what the capacity of your project or team is. Only then you will be able to deliver reliably, and with quality the software you are expected to deliver.

How to determine capacity?

Determining the capacity of capability of a team, organization or project is relatively simple. Here's how

  • 1- Collect the data you have already:
    • If using timeboxes, collect the stories or features delivered(*) in each timebox
    • If using Kanban/flow, collect the stories or features delivered(*) in each week or period of 2 weeks depending on the length of the release/project
  • 2- Plot a graph with the number of stories delivered for the past N iterations, to determine if your System of Development (slideshare) is stable
  • 3- Determine the process capability by calculating the upper (average + 1*sigma) and the lower limits(average - 1*sigma) of variability

At this point you know what your team, organization or process is likely to deliver in the future. However, the capacity can change over time. This means you should regularly review the data you have and determine (see slideshare above) if you should update the capacity limits as in step 3 above.

(*): by "delivered" I mean something similar to what Scrum calls "Done". Something that is ready to go into production, even if the actual production release is done later. In my language delivered means: it has been tested and accepted in a production-like environment.

Note for the statisticians in the audience: Yes, I know that I am assuming a normal distribution of delivered items per unit of time. And yes, I know that the Weibull distribution is a more likely candidate. That's ok, this is an approximation that has value, i.e. gives us enough information to make decisions.

You can receive exclusive content (not available on the blog) on the topic of #NoEstimates, just subscribe to the #NoEstimates mailing list below. As a bonus you will get my #NoEstimates whitepaper, where I review the background and reasons for using #NoEstimates

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Friday, June 27, 2014

Coming out of the closet - the life and adventure of a traditional project manager turned Agilist


I’m coming out of the closet today. No, not that closet. Another closet, the tabu closet in the Agile community. Yes, I was (and to a point still am) a control freak, traditional, command and control project manager. Yes, that’s right you read it correctly. Here’s why this is important: in 2003 when I first started to consider Agile in any shape or form I was a strong believer of the Church of Order. I did all the rites of passage, I did my Gantt charts, my PERT charts, my EVM-charts and, of course, my certification.

I was certified Project Manager by IPMA, the European cousin of PMI.

I too was a control freak, order junkie, command and control project manager. And I've been clean for 9 years and 154 days.

Why did I turn to Agile? No, it wasn’t because I was a failed project manager, just ask anyone who worked with me then. It was the opposite reason. I was a very successful project manager, and that success made me believe I was right. That I had the recipe. After all, I had been successful for many years already at that point.

I was so convinced I was right, that I decided to run our first Agile project. A pilot project that was designed to test Agile - to show how Agile fails miserably (I thought, at that time). So I decided to do the project by the book. I read the book and went to work.

I was so convinced I was right that I wanted to prove Agile was wrong. Turned out, I was wrong.

The project was a success... I swear, I did not see that coming! After that project I could never look back. I found - NO! - I experienced a better way to develop software that spoiled me forever. I could no longer look back to my past as a traditional project manager and continue to believe the things I believed then. I saw a new land, and I knew I was meant to continue my journey in that land. Agile was my new land.

Many of you have probably experienced a similar journey. Maybe it was with Test-Driven Development, or maybe it was with Acceptance Testing, or even Lean Startup. All these methods have one thing in common: they represent a change in context for software development. This means: they fundamentally change the assumptions on which the previous methods were based. They were, in our little software development world a paradigm shift.

Test-driven development, acceptance testing, lean startup are methods that fundamentally change the assumptions on which the previous software development methods were based.

NoEstimates is just another approach that challenges basic assumptions of how we work in software development. It wasn’t the first, it will not be the last, but it is a paradigm shift. I know this because I’ve used traditional, Agile with estimation, and Agile with #NoEstimates approaches to project management and software delivery.

A world premier?

That’s why me and Woody Zuill will be hosting the first ever (unless someone jumps the gun ;) #NoEstimates public workshop in the world. It will happen in Finland, of course, because that’s the country most likely to change the world of software development. A country of only five million people yet with a huge track record of innovation: The first ever mobile phone throwing world championship was created in Finland. The first ever wife-carrying world championship was created in Finland. The first ever swamp football championship was created in Finland. And my favourite: the Air Guitar World Championship is hosted in Finland.

#NoEstimates being such an exotic approach to software development it must, of course, have its first world-premier workshop in Finland as well! Me and Woody Zuill (his blog) will host a workshop on #NoEstimates on the week of October 20th in Helsinki. So whether you love it, or hate it you can meet us both in Helsinki!

In this workshop will cover topics such as:

  • Decision making frameworks for projects that do not require estimates.
  • Investment models for software projects that do not require estimates.
  • Project management (risk management, scope management, progress reporting, etc.) approaches that do not require estimates.
  • We will give you the tools and arguments you need to prove the value of #NoEstimates to your boss, and how to get started applying it right away.
  • We will discuss where we see #NoEstimates going and what are the likely changes to software development that will come next. This is the future delivered to you!

Which of these topics interest you the most? What topics would you like us to cover in the workshop. Tell us now and you have a chance to affect the topics we will cover.

Contact us at vasco.duarte@oikosofy.com and tell us. We will reply to all emails, even flame bombs! :)

You can receive exclusive content (not available on the blog) on the topic of #NoEstimates, just subscribe to the #NoEstimates mailing list below. As a bonus you will get my #NoEstimates whitepaper, where I review the background and reasons for using #NoEstimates

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Picture credit: John Hammink, follow him on twitter

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Tuesday, June 24, 2014

Humans suck at statistics - how agile velocity leads managers astray

Humans are highly optimized for quick decision making. The so-called System 1 that Kahneman refers to in his book "Thinking fast, thinking slow". One specific area of weakness for the average human is understanding statistics. A very simple exercise to review this is the coin-toss simulation.

Humans are highly optimized for quick decision making.

Get two people to run this experiment (or one computer and one person if you are low on humans :). One person throws a coin in the air and notes down the results. For each "heads" the person adds one to the total; for each "tails" the person subtracts one from the total. Then she graphs the total as it evolves with each throw.

The second person simulates the coin-toss by writing down "heads" or "tails" and adding/subtracting to the totals. Leave the room while the two players run their exercise and then come back after they have completed 100 throws.

Look at the graph that each person produced, can you detect which one was created by the real coin, which was "imagined"? Test your knowledge by looking at the graph below (don't peak at the solution at the end of the post). Which of these lines was generated by a human, and which by a pseudo-random process (computer simulation)?

One common characteristic in this exercise is that the real random walk, which was produced by actually throwing a coin in the air, is often more repetitive than the one simulated by the player. For example, the coin may generate a sequence of several consecutive heads or tails throws. No human (except you, after reading this) would do that because it would not "feel" random. We, humans, are bad at creating randomness and understanding the consequences of randomness. This is because we are trained to see meaning and a theory behind everything.

Take the velocity of the team. Did it go up in the latest sprint? Surely they are getting better! Or, it's the new person that joined the team, they are already having an effect! In the worst case, if the velocity goes down in one sprint, we are running around like crazy trying to solve a "problem" that prevented the team from delivering more.

The fact is that a team's velocity is affected by many variables, and its variation is not predictable. However, and this is the most important, velocity will reliably vary over time. Or, in other words, it is predictable that the velocity will vary up and down with time.

The velocity of a team will vary over time, but around a set of values that are the actual "throughput capability" of that team or project. For us as managers it is more important to understand what that throughput capability is, rather than to guess frantically at what might have caused a "dip" or a "peak" in the project's delivery rate.

The velocity of a team will vary over time, but around a set of values that are the actual "throughput capability" of that team or project.

When you look at a graph of a team's velocity don't ask "what made the velocity dip/peak?", ask rather: "based on this data, what is the capability of the team?". This second question will help you understand what your team is capable of delivering over a long period of time and will help you manage the scope and release date for your project.

The important question for your project is not, "how can we improve velocity?" The important question is: "is the velocity of the team reliable?"

Picture credit: John Hammink, follow him on twitter

Solution to the question above: The black line is the one generated by a pseudo-random simulation in a computer. The human generated line is more "regular", because humans expect that random processes "average out". Indeed that's the theory. But not the the reality. Humans are notoriously bad at distinguishing real randomness from what we believe is random, but isn't.

As you know I've been writing about #NoEstimates regularly on this blog. But I also send more information about #NoEstimates and how I use it in practice to my list. If you want to know more about how I use #NoEstimates, sign up to my #NoEstimates list. As a bonus you will get my #NoEstimates whitepaper, where I review the background and reasons for using #NoEstimates

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Tuesday, May 27, 2014

Dealing with Complexity in Software Projects - The theory that explains why Agile Project Management works


Why do projects fail?

This is a question that haunts all project managers. Good and bad, experienced and beginners, Agile or non-Agile. The reason for that is simple: we believe that if we crack the code of why projects fail, we will be able to avoid failure in our own projects. After all who does not want to be in a successful project?
We believe that if we crack the code of why projects fail, we will be able to avoid failure in our own projects.
But before we can can answer such a difficult question, we need to understand the factors that influence project failure. Many will immediately say that lack of planning or bad planning are major causes for project failure. We've all been told that more planning is the solution. And we have been told that the "right" planning is the solution. Sure, we all know that, but does that "right kind of planning" look in practice?

Enter Agile...

We know that "the right planning" is the solution, but we need to have a functional definition of what that "right planning" looks like. Agile has contributed greatly to further our understanding of software projects. For example: thanks to Agile we now can confidently state that individuals and their interactions are a key enabler for successful projects, not just "the right kind of planning". But there is more...

We are also starting to understand that there are some fundamental failures in the existing Theory of Project Management. Thanks for researchers like Koskela and Howell[1] we even have a framework to analyze what is wrong - very specifically - with traditional Project Management. Most importantly, that framework also helps us understand what needs to be different for projects to succeed in the new world of Knowledge Work.

In the article below (sign-up required) I explore the differences between the existing theory of project management and what Agile methods (such as Scrum) define as the new way to look at project management.

This paper explains some of the ideas that are part of  the "Chaos Theory in Software Projects" workshop. In that workshop we review the lessons learned from Complexity and Chaos theory and how they apply to Project Management.

The goal of the workshop is to give project managers a new idea of what is wrong in the current view of project management and how that can be changed to adapt project management to the world of Knowledge work. To know more about the workshop don't hesitate to get in touch: vasco.duarte@oikosofy.com.

[1] Koskela and Howell, The Theory of Project Management: Explanation to Novel Methods, retrieved on April 2014
Picture credit: John Hammink, follow him on twitter

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Friday, May 02, 2014

Real stories of how estimates destroy value in Software Development


A friend shared with me a few stories about how Estimates are destroying value in his organization. He was kind enough to allow me to share these stories anonymously. Enjoy the reading, I know I did! :)

The story of the customer that wanted software, but got the wrong estimates instead

Once, one of our customers asked for a small feature and, according to this customer it was quite clear from the beginning what he wanted. Alas, in my experience things often don’t go as planned and therefore I have added a good buffer on top of the needed estimates. Just like all developers I know do. Every day.

However, the story was about to get more interesting. A bit later, the sales team said those numbers were too high. "The customer will never accept those numbers!", they said. "And we really want this case."

After much negotiations we reduced our estimates. After all, we had added some buffer just in case. So, we reduced the estimates on the account, and I heard myself say (I should have known better): "Well, I guess that if everything goes well we could do it in that time."

My real surprise was that, a few days after the estimates were given to the sales team and the customer, I heard from the project manager that the company had agreed a Fixed Price Project with the customer. "That is madness", I said to the sales team. I felt betrayed as a developer! I had been asked for an estimate for the project, but I was tricked into accepting a Fixed Price Project through the estimation process! During the estimation I was not told that this would be a Fixed Price project.

The result was that the project was delivered late, we exceeded the estimates we gave. However, I did learn a valuable lesson: If you are forced to create estimates and the customer requires fixed price then never obey wishes from sales team: their target is different. Or, alternatively just do away with the estimate process altogether: just ask the sales team what number they want to hear ;-).

History repeated: never trust the sales team to handle estimates

A few months ago a customer called in and requested a small feature for their existing product. They were asking for an estimate. Part of the work was very clear and would be very easy to implement. But there was a part that wasn’t that clear. After some pre-analysis and discussions with other development team I knew about what would be needed to finish the job. Unlike the story above, this time I knew the customer asked for a Fixed Price Project and therefore added some buffer – just to be on the safe side.

After carefully estimating the work with the team we sent the total estimate to the sales team. This estimate included everything that was needed: from analysis, implementation, test, deployment. I did not split the estimates into its components parts because I didn’t want the customer to think that testing would be optional (Yes! It as it has happened before).

However, the sales teams split my estimate into the different roles. Big mistake! Magically the estimate that the customer received was half-day shorter than the one we provided. Not a big difference, but I learned my lesson!

Surprise number two was about to hit me: The customer said they hadn't used some hours from a previous contract and that they should get a discount. Long story short, when the project was started we had to reduce our "cost" to 50% of the estimation I had originally given to the sales team. I learned that I should never trust the sales team with mathematical calculations!

We did manage to deliver the feature to our customer, thanks to some very aggressive scope management, this meant that we had to deliver functionality that was requested, but did not perform as well as it could have if we had been allowed to work on the feature from the start, without the estimation back-and-forth.

I did learn my lesson: If you sales team doesn’t know how to sell software projects, and before you given them any estimates, add even more buffer on top of things learnt from the previous story! ;-).

Estimation as an organizational smell

Certainly there are many organizations in the world that do not go through similar stories as these. However, many still do! For those organizations that are affected by stories like these I suggest that we look at different ways to manage software projects. #NoEstimates provides a clear alternative that has proved very successful in the past. For example, in the paper below I mention a story where a team would have given an estimate within 4% of the actual time it took the project to complete, if they had used #NoEstimates!

The Silver Lining

The story continues, however. Here's what my friend added at the end of his email:

Well, after all having successfully changed the mindset of many in the company and in our team. We are already doing quite well.

Now I do things differently. The first thing I always discuss with the customer is how much money they would like to spend for the work they want to have done. This already gives me a good picture if we are even close in understanding of the amount of work that is necessary or more in the direction of “insane”.

Today I don't negotiate traditional contracts with my customers. Every job is now build on trust, communication and transparency.

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Tuesday, April 22, 2014

How Chaos Theory will influence management and management styles in the future


Managers all over the world are faced with a critical challenge to their role. They ideas about management and their management style is being challenged. And this is even more important because many managers have reached a position of in their career where they thought they could "take it easy". Nothing could be further from the truth.

Today the role of managers in all industries is shifting. And in no industry more than the knowledge industry.

In this video I explore why this is happening and where we may be able to look for solutions. I also present a concrete set of consequences that will affect you as a manager from the trends we are witnessing in the knowledge industry.

Do you want to know more?

Ready to explore what you as a manager can learn from The Science of Chaos?

You came to the right place! :) Mystes in Finland organizes a workshop about Chaos Science applied to the challenges of managing small and large knowledge work organizations. You can visit their site to know more about the workshop and to sign up. Places are limited. In that workshop I will touch on the following topics:
  • Current theoretical base for managing projects
  • What is wrong with managing software projects today and why?
  • What can we learn from Chaos Theory and how to apply it in real life projects?
  • A model for a successful project using what we have learned from Chaos Theory
Do you have specific questions that intrigue you? Send them to us and we promise to address them during the workshop!

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Tuesday, January 21, 2014

Hire generalists to help your specialists shine!


Imagine you are developing a highly-specialized embedded software product. Like a radio tower for the GSM/UMTS network, or a high-frequency trading back-end for a large New York trading firm. Why would you want to have generalists in that team? After all, these are niche-niche-niche products. Maybe a few thousand people work on these projects in the world. No need, right? Wrong! Here's why.

Forget common-sense

The comment above is designed to sound counter-intuitive. The reason for that is that most of this post is counter-intuitive. I'll argue that one of the basic premises behind software project management are purely and simply wrong. This one specifically, is ultra-wrong: specialists in a software project (even a niche one) should be the majority of the team. The "favor specialists" heuristic says things like: "don't hire a Ruby programmer to a Java project", "hire only people who've done financial systems to that high-frequency trading platform", etc. You get the picture.

What is the reason for this "favor specialists" heuristic? Why did it arise? The most obvious reason is that we want to hire people that "know what they are doing", and in our functional definition of software projects that means: "people who have done that one thing before". And who could argue with that? Right?

What if we looked at projects like systems, complex systems that incorporate technical and social aspects that are very hard to control or manage? In this case we would be compelled to question the "favor specialists" heuristics, because we would look at a project as much more than a technical endeavor. We would look at projects as being social and technical endeavors.

Social is complex

Social systems have many more dynamics in place than "what is the best technical solution? How do we select from competing technical solutions? What skills should we hire for?"
Social systems change rapidly (whether you like it or not), and they require a different set of assumptions about what is the best project team composition and organization. For example - the point of this post - it requires us to question the ratio of generalists to specialists.
In the last post I talked about Emergence. I explained that system behavior is affected by many unpredictable dynamics and that simple rules favor adaptable behavior in projects. I also said that a long list of complicated rules will remove adaptability from the project team. The heuristic I described in that post is: "complex rules emerge stupid behavior."

Emergence is favored by and favors generalists

I believe all projects are social complex systems. Yes, even two people projects (those, probably even more than larger projects. Think of the rule set on a 2 people project!). These social complex systems perform better when there are only a few and simple rules. They benefit from constant change (see here how to do that so that it does not kill you). Social complex systems are environments where generalists excel! Here's why:

  • generalists are more likely to think laterally (similar problems in other domains), and therefore come up with innovative solutions that provide business advantages;
  • generalists are more likely to establish communication links to other teams and organizations (because they are connected to more interest groups - which is what makes them generalists), and therefore improve the overall communication in the project team;
  • and there are many more, let me know which you have found in your experience by leaving a comment.

Improve performance by adding generalists to your project

I propose that we start designing our projects based on a different heuristic: "favor generalists". This means that we will try to seed all teams with generalists, people who know their trade but are not invested in only one particular technical solution or process.

For Developers this means that all developers should be encouraged to learn several programming languages, work in different problems during their employment, and that we don't hire people just because they've solved the same problem in the past.

For Testers this means that we hire people that can do manual and automated testing (maybe more on than the other, but both), that know different technologies, that understand social aspects (users) and technical aspects of software development (e.g. math).

For Product Managers this means that we hire people that have worked in other industries, other types of products or even in non-software only products.

If you believe, like I do, that software projects are social complex systems, then you must not favor specialists. Hire and groom specialists but seed all teams with generalists, sit back and enjoy the higher performance.

Picture credit: John Hammink, follow him on twitter.

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Tuesday, January 07, 2014

How injecting randomness into your project can help it succeed


Success and failure differ, very often, by very little. Take nature as an example. A small change in our DNA (a few mutated genes) can have catastrophic consequences. On the other hand, without these mutations humans would never have come into existence.

Humans and other species in the planet evolved because of chance (although not totally chaotic) changes in their DNA. As small change after small change happened, the surviving individuals were able to spread the viable, and ultimately the most adequate changes to the next generation - and the process repeats still in our own bodies today. If Nature has taught us something about improvement and evolution is that you must have a little bit of luck involved!

The DNA of a project

In software projects - my domain - I see some similarities to this natural model that are worth exploring. Projects also have a DNA which includes the structure and the communication connections between individuals. Communication being one of the most quoted causes for failure in software projects, and therefore one of its critical success factors.

The More I Practice the Luckier I Get

Once a project gets started, a particular structure is put in place (governance, management, teams, etc.). Very often that structure remains in place, and static until the end of the project. But is this a smart choice?

Another aspect of the project that rarely changes is the network of connections between the individuals. This network is what carries information from individual to individual and eventually "selects" the information that is acted upon by the project team. If a piece of information reaches an individual in the project, and that individual does not consider it relevant, that information will not spread further. In contrast, when a piece of information is perceived as important by an individual, that information will be actively spread by that individual.

The Illusion of Control

The structure that is set for a project strongly influences the communication links that can emerge between individuals. Who talks to whom? What meetings exist where people interact regularly? etc. But the reverse is also true. The existing communication network within an organization is a strong influence on what governance structure is put in place, how teams are formed, etc. These co-dependent processes create a positive (or negative) spiral of events for the project, but because neither (structure, or communication network) is often changed, that spiral is unstoppable. If it is positive, it will help the project succeed. If this co-dependent processes create, instead a negative spiral, that will relentlessly remove the chances of success for that project.

This co-dependent relation between two key processes (structure and communication network) is why we can increase the chances of success in our projects by simply causing random perturbations in the project. Randomness helps us explore different patterns for structure and communication networks.

As we carefully design and inject small - safe-to-fail - changes into the project, we can observe how it reacts and adjusts. Later, we can retrospectively amplify or remove/dampen the changes based on the outcome we see. If something works, keep it and ask how can you make it grow. If something creates a net negative outcome, dampen or remove it completely.

The cycle goes like this:

  • Define and implement small, safe-to-fail changes in the structure or communication network for the project
  • These changes lead to emergent behavior as the individuals and teams adapt to the changes
  • A new project configuration emerges which drives new project results
  • Finally, we evaluate the results of these changes and decide which components we will try to amplify or dampen

What Do You Mean Random?

There are many ways in which we can, randomly, explore better configurations for our projects. Below I list only a few to illustrate the concept:

  • At the start of a project, let the teams chose their own composition. This establishes new connections between individuals in the project as some will choose to work with new team members. However, these new connections will not eliminate the previous connections between individuals. The net effect should be that your project now has a more connected communication network (more individuals with strong connections to each other). In practice this works just like when we form new neural connections in our brain: more connections leads to different thinking and acting patterns
  • Organize common project events where people interact with each other outside the day-to-day routine. Planning events can be organized following a structured approach, but including also some unstructured time (à lá unconference, using e.g. Open Space) where people can interact based on their interests. This will also help form new connections between individuals in the project and spread information that would otherwise be locked down and not accessible
  • Have regular project "coffee breaks" that happen at the same time and same place. In these events people can connect with other individuals and ask questions from the project management team or the most connected individuals in the project. This unstructured communication increases the chance that some piece of information will "jump the hierarchical borders" and reach people in decision-making positions, or people with influence that can later act on that information.

Conclusion

These practices are designed to inject randomness (unplanned situations or connections) into the project. The goal is not to create Chaos (a scary word for many project teams), but to generate new pathways for the information to flow within the project team, as well as novel project structures that are more adapted to the current challenges the teams face.

Using these (or other) practices will increase your project's chances for success. They don't eliminate the need for the project to be managed, or to have structure. They do increase the chance of success for the project by exploring new organizations and structures through a process of small (safe-to-fail) changes that can lead to unplanned, but ultimately superior performance.

These were just a few examples. How would you inject randomness into your project? Have you done that in the past? Please share your experiences in the comments for the benefit of others.

Photo credit: John Hammink, follow him on twitter

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at 08:00 | 8 comments
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Friday, January 03, 2014

Why projects fail, is why (we think) they succeed!


When I started my career as a Project Manager, I too was convinced that following a plan was a mandatory requirement for project success. As I tried to manage my first projects, my emphasis was on making sure that the plan was known, understood and then followed by everyone involved.

When I started my career as a Project Manager, I too was convinced that following a plan was a mandatory requirement for project success

I wrote down all the work packages needed, and discussed with the teams involved when those work packages could be worked on, and completed. I checked that all the dependencies were clear, and that we did not have delays in the critical path (the linear path through a project plan that has no buffer).

I made sure that everyone knew what to do, to the point that I even started using daily meetings before I heard of Scrum which would, later on, institutionalize that practice in many software organizations.

As my projects succeeded, I was more and more convinced that the Great Plan was the cause for their success.

As my projects succeeded, I was more and more convinced that the Great Plan was the cause for their success. The better the plan the more likely the project would succeed - I thought. And I was good at planning!

Boy, was I wrong!

It was only later - after several successful, and some failed projects - that I realized that The Plan had little effect on the success of the projects. I could only reach this conclusion through experience. Some of the projects I ran were "rushed", which made it impossible to create a Great Plan, but had to be managed "by the seat of the pants". Many of them were successful nonetheless.

In other cases, I did create a plan that I was happy with. Then I had to change it. And then change it again, and again, and again - to the point that I did little else but change The Plan.

Confusing the chicken with the egg, which came first?

The example above is one where I had confused the final cause (chicken) with the original cause (egg).

When something works well, we will often retrospectively analyze the events that led to success, and create a story/narrative about why that particular approach succeeded. We will assign a "final cause" to the success: in my example I assigned the "final cause" of project success to having a Great Plan, and the events that created the Great Plan.

This is normal, and it is so prevalent in humans that there is a name for it: retrospective coherence. Retrospective coherence is what we create when we evaluate events after-the-fact and create a logical path that leads from the initial state to the final state via logical causality, that can easily be explained to others. These causality relationships are what lead us to create lists of "Best Practices".

Best Practice lists are the result of Retrospective Coherence, and because of that many are useless

When the solution becomes the problem

However, this phenomena of Retrospective Coherence is not necessarily a good thing. In my initial example about Project Management I was convinced that the Great Plan and the related activities were the reason for success because that is what I could "make sense" of when I looked back in time. But as I gained experience I was forced to recognize that my "Best Practice" did not, in fact, help me in other projects. This realization, in turn led me to question the real reasons for success in my previous projects.

After many years of research and reflection I came to realize that many projects are successful purely by random reasons. For example: someone did an heroic effort to come to work during the week-end and recover the Visual SourceSafe database that had been corrupted once again and for the 1000th time!

But there are many other reasons why projects succeed by pure random chance. Here are some:

  • In one project we had a few great testers that were not willing to wait to the end of the project to test the product. What they found changed the requirements and made the project a success
  • Some projects were started so that we could deliver the "perfect feature set" to our customers. But as time went by and the deadlines were closing in, some managers - sometimes even me - understood that delivering on time was more important, and therefore changed the project significantly by reducing scope.
  • Some developers were single handedly able to both, increase product functionality, while reducing the code base by 30%. This feat increased quality massively and made a delivery on time even possible.
  • In one project we tried to use Agile. As a result, we started practicing timeboxed iterations and eventually ended up releasing so often that we could never be late

These are only a few of the reasons why projects succeed despite having a Great Plan, rather than because of it.

The Original Cause

The reasons for project success that I listed above are only a few that can be called "original cause" for project success. Original causes are those that actually start a chain of events that lead to success (or failure), but are too detailed or far into the past to be remembered while doing a retrospectively coherent analysis of project success (after-the-fact).

The kicker

But the kicker is this: when we get caught in "Final Cause" assignment through the retrospective coherence lenses or our logical mind, we lose a massive opportunity to actually learn something. By removing the role of "luck" or "randomness" from our success scorecard we miss the opportunity to study the system that we are part of (the teams, the organization, the market). We miss the opportunity to understand how we can influence this system and therefore increase our chances of success in the future.

Many people in the project management community still think - today - that having a Great Plan is a "Best Practice", and that you cannot succeed without one. I would be the first to agree that having a plan will increase your chances of success, but I will also claim that the Great Plan alone (including following that Great Plan) can never deliver success without those random events that you will never recognize because you are blind to the effects of chance in your own success.

In our lives we must, always, strive to separate Original Cause (what actually caused success) from Final Cause (why we think success happened by analysing it after-the-fact).

In a later post I will discuss how to increase the chances of project success by - on purpose - inserting randomness and chance into the project. Stay tuned...

Image credit: John Hammink, follow him on twitter

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