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Friday, June 27, 2014

Coming out of the closet - the life and adventure of a traditional project manager turned Agilist


I’m coming out of the closet today. No, not that closet. Another closet, the tabu closet in the Agile community. Yes, I was (and to a point still am) a control freak, traditional, command and control project manager. Yes, that’s right you read it correctly. Here’s why this is important: in 2003 when I first started to consider Agile in any shape or form I was a strong believer of the Church of Order. I did all the rites of passage, I did my Gantt charts, my PERT charts, my EVM-charts and, of course, my certification.

I was certified Project Manager by IPMA, the European cousin of PMI.

I too was a control freak, order junkie, command and control project manager. And I've been clean for 9 years and 154 days.

Why did I turn to Agile? No, it wasn’t because I was a failed project manager, just ask anyone who worked with me then. It was the opposite reason. I was a very successful project manager, and that success made me believe I was right. That I had the recipe. After all, I had been successful for many years already at that point.

I was so convinced I was right, that I decided to run our first Agile project. A pilot project that was designed to test Agile - to show how Agile fails miserably (I thought, at that time). So I decided to do the project by the book. I read the book and went to work.

I was so convinced I was right that I wanted to prove Agile was wrong. Turned out, I was wrong.

The project was a success... I swear, I did not see that coming! After that project I could never look back. I found - NO! - I experienced a better way to develop software that spoiled me forever. I could no longer look back to my past as a traditional project manager and continue to believe the things I believed then. I saw a new land, and I knew I was meant to continue my journey in that land. Agile was my new land.

Many of you have probably experienced a similar journey. Maybe it was with Test-Driven Development, or maybe it was with Acceptance Testing, or even Lean Startup. All these methods have one thing in common: they represent a change in context for software development. This means: they fundamentally change the assumptions on which the previous methods were based. They were, in our little software development world a paradigm shift.

Test-driven development, acceptance testing, lean startup are methods that fundamentally change the assumptions on which the previous software development methods were based.

NoEstimates is just another approach that challenges basic assumptions of how we work in software development. It wasn’t the first, it will not be the last, but it is a paradigm shift. I know this because I’ve used traditional, Agile with estimation, and Agile with #NoEstimates approaches to project management and software delivery.

A world premier?

That’s why me and Woody Zuill will be hosting the first ever (unless someone jumps the gun ;) #NoEstimates public workshop in the world. It will happen in Finland, of course, because that’s the country most likely to change the world of software development. A country of only five million people yet with a huge track record of innovation: The first ever mobile phone throwing world championship was created in Finland. The first ever wife-carrying world championship was created in Finland. The first ever swamp football championship was created in Finland. And my favourite: the Air Guitar World Championship is hosted in Finland.

#NoEstimates being such an exotic approach to software development it must, of course, have its first world-premier workshop in Finland as well! Me and Woody Zuill (his blog) will host a workshop on #NoEstimates on the week of October 20th in Helsinki. So whether you love it, or hate it you can meet us both in Helsinki!

In this workshop will cover topics such as:

  • Decision making frameworks for projects that do not require estimates.
  • Investment models for software projects that do not require estimates.
  • Project management (risk management, scope management, progress reporting, etc.) approaches that do not require estimates.
  • We will give you the tools and arguments you need to prove the value of #NoEstimates to your boss, and how to get started applying it right away.
  • We will discuss where we see #NoEstimates going and what are the likely changes to software development that will come next. This is the future delivered to you!

Which of these topics interest you the most? What topics would you like us to cover in the workshop. Tell us now and you have a chance to affect the topics we will cover.

Contact us at vasco.duarte@oikosofy.com and tell us. We will reply to all emails, even flame bombs! :)

You can receive exclusive content (not available on the blog) on the topic of #NoEstimates, just subscribe to the #NoEstimates mailing list below. As a bonus you will get my #NoEstimates whitepaper, where I review the background and reasons for using #NoEstimates

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Picture credit: John Hammink, follow him on twitter

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at 06:00 | 2 comments
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Tuesday, January 21, 2014

Hire generalists to help your specialists shine!


Imagine you are developing a highly-specialized embedded software product. Like a radio tower for the GSM/UMTS network, or a high-frequency trading back-end for a large New York trading firm. Why would you want to have generalists in that team? After all, these are niche-niche-niche products. Maybe a few thousand people work on these projects in the world. No need, right? Wrong! Here's why.

Forget common-sense

The comment above is designed to sound counter-intuitive. The reason for that is that most of this post is counter-intuitive. I'll argue that one of the basic premises behind software project management are purely and simply wrong. This one specifically, is ultra-wrong: specialists in a software project (even a niche one) should be the majority of the team. The "favor specialists" heuristic says things like: "don't hire a Ruby programmer to a Java project", "hire only people who've done financial systems to that high-frequency trading platform", etc. You get the picture.

What is the reason for this "favor specialists" heuristic? Why did it arise? The most obvious reason is that we want to hire people that "know what they are doing", and in our functional definition of software projects that means: "people who have done that one thing before". And who could argue with that? Right?

What if we looked at projects like systems, complex systems that incorporate technical and social aspects that are very hard to control or manage? In this case we would be compelled to question the "favor specialists" heuristics, because we would look at a project as much more than a technical endeavor. We would look at projects as being social and technical endeavors.

Social is complex

Social systems have many more dynamics in place than "what is the best technical solution? How do we select from competing technical solutions? What skills should we hire for?"
Social systems change rapidly (whether you like it or not), and they require a different set of assumptions about what is the best project team composition and organization. For example - the point of this post - it requires us to question the ratio of generalists to specialists.
In the last post I talked about Emergence. I explained that system behavior is affected by many unpredictable dynamics and that simple rules favor adaptable behavior in projects. I also said that a long list of complicated rules will remove adaptability from the project team. The heuristic I described in that post is: "complex rules emerge stupid behavior."

Emergence is favored by and favors generalists

I believe all projects are social complex systems. Yes, even two people projects (those, probably even more than larger projects. Think of the rule set on a 2 people project!). These social complex systems perform better when there are only a few and simple rules. They benefit from constant change (see here how to do that so that it does not kill you). Social complex systems are environments where generalists excel! Here's why:

  • generalists are more likely to think laterally (similar problems in other domains), and therefore come up with innovative solutions that provide business advantages;
  • generalists are more likely to establish communication links to other teams and organizations (because they are connected to more interest groups - which is what makes them generalists), and therefore improve the overall communication in the project team;
  • and there are many more, let me know which you have found in your experience by leaving a comment.

Improve performance by adding generalists to your project

I propose that we start designing our projects based on a different heuristic: "favor generalists". This means that we will try to seed all teams with generalists, people who know their trade but are not invested in only one particular technical solution or process.

For Developers this means that all developers should be encouraged to learn several programming languages, work in different problems during their employment, and that we don't hire people just because they've solved the same problem in the past.

For Testers this means that we hire people that can do manual and automated testing (maybe more on than the other, but both), that know different technologies, that understand social aspects (users) and technical aspects of software development (e.g. math).

For Product Managers this means that we hire people that have worked in other industries, other types of products or even in non-software only products.

If you believe, like I do, that software projects are social complex systems, then you must not favor specialists. Hire and groom specialists but seed all teams with generalists, sit back and enjoy the higher performance.

Picture credit: John Hammink, follow him on twitter.

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at 08:30 | 1 comments
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Sunday, December 14, 2008

The Law of Disproportional Consequences

Why this title? I wanted to describe this idea that in software it is far harder to develop the right things. Yet the impact of developing the right product is disproportionally higher than incremental improvements in the way you develop an existing product.

If you look at the history of software companies this is quite clear. Google, Microsoft, Apple and other giants in the software world today were created by a pair of kids in a garage (literally). This is the positive Black Swan that Nassim talks about in his books and a clear indication that in software it is "what" you develop that matters, not "how" you develop it!

The consequence of understanding and taking advantage of this law is that software companies should be spending a lot more money creating products that "fail" than they do now. Just think about it. If Google did not have it's "labs" would they be as successful as they are now? Almost all of their cool/hot products came from the labs.

How about Apple? If they did not have a crazy guy like Jobs at the helm would they have invested in such complete departures from their original business like iTunes or the iPod?

For a company like the one where I work now, this means that we should be creating ideas about new products at least at the same rate that we create incrementally new products. If we get a 10% success rate with this approach we can be 10/100 times better than what we are now!

In Software there is a law of disproportional consequences, period. The question for us is can we take advantage of it?

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at 23:41 | 0 comments
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